The value can be increased, for the maximum distance at which your cursor turns to the talk icon." "That is the value I used for Oblivion, Fallout3, and NV. To "75" will set the 1st person perspective of all situations, not just conversation, to the default of the dialogue packages.Īdding to the "" section (because it isn't there in FNV): By themselves they did not prevent the zoom effect in FO3, even when both were set to 5000. These affect the range at which dialogue is initiated by actors. The following were suggested solutions.Ĭhange these settings in "fallout_default.ini" (and your "users" area "FALLOUT.INI" and "FalloutPrefs.ini" files to be sure): Further research turned up someone asking how to disable the NPC zoom when speaking to them.
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